![]() In vanilla XCOM 2, the human resistance was around but largely invisible: a nameless, faceless conveyance of quick boosts between missions. To aid in that snuffing is the other biggest addition in this expansion: resistance factions. Over time, they'll also develop new strengths if the XCOM squad isn't quick enough to sniff and snuff them out. Each of the three Chosen-the Warlock, the Hunter, and the Assassin-comes with a basic set of abilities as well as auto-generated names, strengths, and weaknesses. The trio acts like a miniature Shadow of Mordor nemesis system, repeatedly ambushing you on otherwise innocuous missions and referencing past battles. The titular Chosen who now stalk discrete zones across the Earth are most emblematic of this maxim. In short, more fires that grow into raging infernos in the mid-to-late-game. More maps, more enemies, more abilities, more buildings, more to manage between missions, more story and characters, more bosses. War of the Chosen, the game's first and likely last full expansion, deals with that problem with a simple maxim: more is more. The overarching strategy layer then became an exercise in endlessly beefing up until you were as ready as can be for the final assault. One crack squad with enough experience, arms, and armor could eventually put any number of aliens to shame in the turn-based ground game. ![]() Over the course of a campaign, it became clear that XCOM 2 didn't have enough fuel to keep the fires burning. Not every mission can be tackled, of course, and you just have to live with the extra aliens, reduced monthly income, and encroaching game-ending conflicts from the fires you can't put out. Over time, the game grows increasingly overrun with tasks that force you to pick and choose just a handful of permadeath-laden, turn-based missions to send squads on. Trust me, though: it's really a game about putting out fires. ![]() XCOM 2 looks, sounds, and plays like a turn-based strategy game about beating back an alien occupation. When in doubt, just ask.Platform: Windows (reviewed), Max, Linux, PS4, Xbox One This of course doesn't extend to the assets that i took myself from other people like Kobazco's Elite Viper or Long War Studio's Muton Centurion and Drones. The mod doesn’t just add a bunch of unconnected random stuff, it directly improves the core gameplay of XCOM2.įair Warning: A Better ADVENT is considerably harder than the vanilla game.I suggest playing at least one difficulty setting lower than you are used to for the first ABA campaign, as there is a lot of new things to learn.Īny modder is allowed to pilfer, re-use or re-upload any of ABAs assets, scripts, doodads and thingamajigs in any way or form that he wants to. All the things in A Better ADVENT are designed to work together. With the combination of smarter AI, more resourceful enemies and new endgame challenges like the Prime Enemies, the game gains a lot of extra challenge that can’t just be neutered by one or two dominant strategies. To that end, a high priority has been put on making AI changes and improvements, both global (Mimic beacon behaviour, engagement ranges, …) and local (Snipers stay back, Shotgunners flank, …). It adds “better” enemies that open up new lines of gameplay with their impact on combat tactics. This mod’s goal is not just to add more enemies to the game. This is done through enemy variants and by completely overhauling the AI. The goal of the mod is making the tactical layer of the game more exciting. Ignore it.Ī Better ADVENT is an ambitious enemy and AI overhaul for XCOM2: War of the Chosen, introducing new enemies with their own abilities, behavior and equipment. ![]() All those mods do exactly the same thing here, so it's not a conflict, it's just redundancy. ) use to enable wall climbing animations for units that previously didn't have any. The ClimbWall override is a method that several mods (ABA, MOCX, WWL. Q: The mod laucher shows "Conflict found for 'X2Action_MoveClimbWall'", is this an issue?Ī: It isn't. Since this is a question that is asked several times per week, i wil give this one a special spotlight right here: Traditional Chinese by seisyuku: Dropbox link ![]() These are from other people who gave those files to me) (Note that i do not speak these languages myself, so i can't guarantee them being accurate. Requires XCOM2 version: War of the ChosenįAQ, General Info and Troubleshooting for my mods can be found here: ![]()
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